Gameplay
How Belmont’s Curse plays
Persistent 2D action-exploration: Paris + castle map, checkpoints, XP, and builds around whip, weapons, relics, and Arcana.
Core loop
Explore
Read Hunt System ghost clues in the menu log.
Hunt boss
No golden marker — keys gate large doors.
Claim Arcana
Absorb the boss; unlock spell + key.
Backtrack
Whip opens routes; customize weapons & relics.
Systems overview
Arcane Whip
After the first major boss: swing from anchors, pull to enemies, press attack mid-pull for a weapon-specific grapple attack (typically R2 / RT / ZR).
Weapons & relics
Seven weapon categories with distinct movesets. Armoury groups by class. Up to three relics for passive bonuses.
Arcana & Works of Mercy
Equip one Arcana. Grow each card through challenge goals → blessing choices. Demo example: Holy Cross from The Fallen.
Death & difficulty
Cheap death: checkpoint respawn, flasks refill. Difficulty adjustable. Accessibility includes remapping, subtitles, reminders, optional vibration.
Controls (preview defaults)
| Action | Common binding |
|---|---|
| Heal | L1 / LB |
| Arcana spell | Triangle / Y |
| Arcane Whip | R2 / RT / ZR |
| Attack / dodge / jump | Face buttons + movement |
Bindings vary by platform — use in-game control reminders anytime.